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https://github.com/luneko/SweetTokyoNight.git
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KDE: Add sddm theme
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195
kde/sddm/Sweet-Mars/components/UserDelegate.qml
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195
kde/sddm/Sweet-Mars/components/UserDelegate.qml
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/*
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* Copyright 2014 David Edmundson <davidedmundson@kde.org>
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* Copyright 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 2.8
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import org.kde.plasma.core 2.0 as PlasmaCore
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import org.kde.plasma.components 2.0 as PlasmaComponents
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Item {
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id: wrapper
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// If we're using software rendering, draw outlines instead of shadows
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// See https://bugs.kde.org/show_bug.cgi?id=398317
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readonly property bool softwareRendering: GraphicsInfo.api === GraphicsInfo.Software
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property bool isCurrent: true
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readonly property var m: model
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property string name
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property string userName
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property string avatarPath
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property string iconSource
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property bool constrainText: true
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property alias nameFontSize: usernameDelegate.font.pointSize
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property int fontSize: config.fontSize - 1
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signal clicked()
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property real faceSize: Math.min(width, height - usernameDelegate.height - units.smallSpacing)
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opacity: isCurrent ? 1.0 : 0.5
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Behavior on opacity {
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OpacityAnimator {
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duration: units.longDuration
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}
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}
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// Draw a translucent background circle under the user picture
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Rectangle {
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anchors.centerIn: imageSource
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width: imageSource.width + 5 // Subtract to prevent fringing
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height: width
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radius: width / 2
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gradient: Gradient {
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GradientStop { position: 0.0; color: "#DC508D" }
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GradientStop { position: 0.33; color: "#F58B7B" }
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GradientStop { position: 1.0; color: "#38F9D7" }
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}
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}
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Item {
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id: imageSource
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anchors {
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bottom: usernameDelegate.top
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bottomMargin: units.largeSpacing
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horizontalCenter: parent.horizontalCenter
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}
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Behavior on width {
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PropertyAnimation {
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from: faceSize
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duration: units.longDuration * 2;
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}
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}
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width: isCurrent ? faceSize : faceSize - units.largeSpacing
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height: width
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//Image takes priority, taking a full path to a file, if that doesn't exist we show an icon
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Image {
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id: face
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source: wrapper.avatarPath
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sourceSize: Qt.size(faceSize, faceSize)
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fillMode: Image.PreserveAspectCrop
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anchors.fill: parent
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}
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PlasmaCore.IconItem {
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id: faceIcon
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source: iconSource
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visible: (face.status == Image.Error || face.status == Image.Null)
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anchors.fill: parent
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anchors.margins: units.gridUnit * 0.5 // because mockup says so...
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colorGroup: PlasmaCore.ColorScope.colorGroup
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}
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}
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ShaderEffect {
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anchors {
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bottom: usernameDelegate.top
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bottomMargin: units.largeSpacing
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horizontalCenter: parent.horizontalCenter
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}
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width: imageSource.width
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height: imageSource.height
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supportsAtlasTextures: true
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property var source: ShaderEffectSource {
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sourceItem: imageSource
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// software rendering is just a fallback so we can accept not having a rounded avatar here
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hideSource: wrapper.GraphicsInfo.api !== GraphicsInfo.Software
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live: true // otherwise the user in focus will show a blurred avatar
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}
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property var colorBorder: "#00000000"
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//draw a circle with an antialised border
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//innerRadius = size of the inner circle with contents
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//outerRadius = size of the border
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//blend = area to blend between two colours
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//all sizes are normalised so 0.5 == half the width of the texture
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//if copying into another project don't forget to connect themeChanged to update()
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//but in SDDM that's a bit pointless
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fragmentShader: "
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varying highp vec2 qt_TexCoord0;
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uniform highp float qt_Opacity;
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uniform lowp sampler2D source;
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uniform lowp vec4 colorBorder;
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highp float blend = 0.01;
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highp float innerRadius = 0.47;
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highp float outerRadius = 0.49;
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lowp vec4 colorEmpty = vec4(0.0, 0.0, 0.0, 0.0);
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void main() {
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lowp vec4 colorSource = texture2D(source, qt_TexCoord0.st);
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highp vec2 m = qt_TexCoord0 - vec2(0.5, 0.5);
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highp float dist = sqrt(m.x * m.x + m.y * m.y);
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if (dist < innerRadius)
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gl_FragColor = colorSource;
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else if (dist < innerRadius + blend)
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gl_FragColor = mix(colorSource, colorBorder, ((dist - innerRadius) / blend));
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else if (dist < outerRadius)
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gl_FragColor = colorBorder;
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else if (dist < outerRadius + blend)
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gl_FragColor = mix(colorBorder, colorEmpty, ((dist - outerRadius) / blend));
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else
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gl_FragColor = colorEmpty ;
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gl_FragColor = gl_FragColor * qt_Opacity;
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}
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"
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}
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PlasmaComponents.Label {
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id: usernameDelegate
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font.pointSize: Math.max(fontSize + 2,theme.defaultFont.pointSize + 2)
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anchors {
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bottom: parent.bottom
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horizontalCenter: parent.horizontalCenter
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}
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height: implicitHeight // work around stupid bug in Plasma Components that sets the height
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width: constrainText ? parent.width : implicitWidth
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text: wrapper.name
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style: softwareRendering ? Text.Outline : Text.Normal
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styleColor: softwareRendering ? PlasmaCore.ColorScope.backgroundColor : "transparent" //no outline, doesn't matter
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elide: Text.ElideRight
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horizontalAlignment: Text.AlignHCenter
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color: config.color
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//make an indication that this has active focus, this only happens when reached with keyboard navigation
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font.underline: wrapper.activeFocus
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font.family: config.font
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}
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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onClicked: wrapper.clicked();
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}
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Accessible.name: name
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Accessible.role: Accessible.Button
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function accessiblePressAction() { wrapper.clicked() }
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}
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