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0.3.0.0
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0.3.0.0-20
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@@ -1,8 +1,11 @@
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# foo_drpc
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# foo_drpc
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Foobar2000 music status for Discord Rich Presence!
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Foobar2000 music status for Discord Rich Presence!
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# Notice
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I'm currently no longer actively developing this, but will still merge PRs and reference releases at the [release page](https://github.com/ultrasn0w/foo_drpc/releases).
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# How to use
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# How to use
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1. Grab release, drop included **foo_drpc** directory in \%userdir%\AppData\Roaming\foobar2000\user-components\ or place included .dll Files in \foobar2000\components\.
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1. Grab [release](https://github.com/ultrasn0w/foo_drpc/releases), drop included **foo_drpc** directory in \%userdir%\AppData\Roaming\foobar2000\user-components\ (if you have not moved your AppData somewhere else) or place included .dll Files in \foobar2000\components\.
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2. Add foobar2000 to discords detected games (Settings -> Games -> Add it).
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2. Add foobar2000 to discords detected games (Settings -> Games -> Add it).
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@@ -93,9 +93,9 @@ void foo_drpc::on_playback_stop(playback_control::t_stop_reason reason)
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case playback_control::stop_reason_shutting_down:
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case playback_control::stop_reason_shutting_down:
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discordPresence.state = "Stopped";
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discordPresence.state = "Stopped";
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discordPresence.smallImageKey = "stop";
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discordPresence.smallImageKey = "stop";
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updateDiscordPresence();
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break;
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break;
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}
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}
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updateDiscordPresence();
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}
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}
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void foo_drpc::on_playback_pause(bool pause)
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void foo_drpc::on_playback_pause(bool pause)
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@@ -186,7 +186,7 @@ void foo_drpc::updateDiscordPresence()
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Discord_RunCallbacks();
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Discord_RunCallbacks();
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}
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}
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void connectedF()
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void connectedF(const DiscordUser* request)
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{
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{
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connected = true;
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connected = true;
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}
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}
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