Justin McKinstry 757b8e5856 Merge jmckinstry's Pull request (#15)
- Look and naming (tried to unify things a bit)
- .gitignore for ignoring files we don't want to track
- Moved APPLICATION_ID to somewhere that could be made safe for Github without making life harder
- Fixed the bug with showing the wrong play state when loading FB2K
- Fixed the bug where tracks with really long titles would cause janky behavior
- Added unencumbered images if folks didn't want to make their own
- Added DEBUG_CONSOLE_PRINTF calls for debugging
- Removed rate limiting that was already handled in Discord's library code
- Removed UnicodeToAnsi as it was unused
2018-10-31 09:39:40 +01:00
2018-02-10 17:43:32 +01:00
2018-02-10 17:43:32 +01:00
2018-02-10 17:43:32 +01:00
2017-11-22 01:29:40 +01:00
2017-11-22 01:29:40 +01:00

foo_drpc

Foobar2000 music status for Discord Rich Presence!

Notice

I'm currently no longer actively developing this, but will still merge PRs and reference releases at the release page.

How to use

  1. Grab release, drop included foo_drpc directory in %userdir%\AppData\Roaming\foobar2000\user-components\ (if you have not moved your AppData somewhere else) or place included .dll Files in \foobar2000\components.
  2. Add foobar2000 to discords detected games (Settings -> Games -> Add it).

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How to compile

  1. Compiled with VS 2017.
  2. Grab foobar2000 SDK and create \foo_drpc\ directory in \foobar2000.
  3. Drop contents from repository in the prevoiusly created \foo_drpc.
  4. Grab release from https://github.com/discordapp/discord-rpc and place \lib\ with contained discord-rpc.lib in \foo_drpc.
  5. Do the same with \include\discord-rpc.h but this time directly into \foo_drpc.
  6. Get/Create a Discord Application ID which resembles your App at Discords end and fill in APPLICATION_ID in \foo_drpc\secret.h.
  7. Upload 1 large asset for your App with the key "logo", 3 small ones with keys "play", "stop" and "pause". Use the files in optional_images if you like.

License and Warranty

Check LICENSE.

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